

The same thing applies if the flipped monster conflicts with a " You can only control 1 ?" or " There can only be 1 ? on the field" effect, or if " Rivalry of Warlords" or " Gozen Match" is active and the flipped monster has the wrong Type/ Attribute.If the flipped monster has a Continuous Effect that destroys itself, such as " Giant Kozaky" or " Zombie Mammoth", the monster is not destroyed at this time.Continuous Effects that prevent the flipped monster from being targeted for attacks, such as " Command Knight", or from being attacked, such as " Machina Sniper" or " Big-Tusked Mammoth", do NOT stop the current attack from continuing.If a monster is flipped face-up and it has a Continuous Effect, such as " Star Boy" or " Jinzo", generally that effect is immediately applied.Regardless of whether or not the attacked monster was initially face-down, if the monster is Set at this point or later in the Damage Step (up until damage calculation is completed), such as by " Gemini Counter", it will immediately be flipped face-up.It will activate after damage calculation, even if the flipped monster leaves the Monster Zone before then. If the attacked monster has an effect that activates when it is flipped face-up (such as a Flip effect), that effect does NOT activate at this time.Īt this point, if a face-down monster is being attacked, flip it face-up. Fast effects that alter ATK/ DEF can be activated.Cards without PSCT that activate at this timing, but have no way to distinguish that they do not activate before damage calculation, are " Disciple of the Forbidden Spell", " Core Blaster", and " Blackwing - Jin the Rain Shadow".Some effects indicate the start of the Damage Step by specifying a battling monster's position ( face-up or face-down), or by stating that a face-down monster is not flipped face-up yet, such as " Nanobreaker" or " Ally of Justice Reverse Break".For cards without Problem-Solving Card Text (PSCT), the text " without (applying) damage calculation" indicates that the effect activates either here, or before damage calculation.Cards and effects that activate " at the start of the Damage Step", such as " Neo-Spacian Grand Mole" or " Follow Wing", can be activated.If that monster is destroyed by a card effect, since it was never flipped face-up, its effects that activate when flipped face-up (such as Flip effects) do not activate.A face-down monster being attacked is NOT flipped at this time.Effects that apply " during the Damage Step (only)", such as " Steamroid" or " Double or Nothing!", begin applying immediately.The turn player declares they are entering the Damage Step. After damage calculation (Japanese: ダメージ 計 ( けい ) 算 ( さん ) 後 ( ご ) Damēji Keisango).Damage calculation (Japanese: ダメージ 計 ( けい ) 算 ( さん ) 時 ( じ ) Damēji Keisanji).Before damage calculation (Japanese: ダメージ 計 ( けい ) 算 ( さん ) 前 ( まえ ) Damēji Keisanmae).Start of the Damage Step (Japanese: ダメージステップ 開 ( かい ) 始 ( し ) 時 ( じ ) Damēji Suteppu Kaishiji).There are five distinct timings within the Damage Step. 2 Cards and effects that can be activated.1.4.1 Monsters that were destroyed by battle.However, be sure to remember the distinction between "Damage" and "Life Loss" when dealing with these cards( The Immortal of Thunder, for example, causes Life Loss, not Damage, so you cannot combine it with Barrel Behind the Door). You can combine these with cards that deal Burn Damage to you such as Granadora and instead reflect it back to your opponent as damage or as a nasty effect. Some cards that are specifically designed to work with Direct Damage are Barrel Behind the Door and Trap of Board Eraser. These cards can be particularly troublesome because they are unaffected by cards such as Cyber Kirin and Rainbow Life, as those cards deal specifically with damage. Prime examples are Destiny Hero - Dogma and Life Equalizer. Some cards are capable of lowering a player's life points without technically inflicting Battle/Effect Damage. For example, Archfiends do not deal burn damage to their user, but instead lower their life-points as a cost. Key words to look out for on cards that deal Effect Damage are "Inflict" and "Direct Damage". Damage from Monster Cards with " Piercing" effects are considered Battle Damage.

Examples of cards that cause effect damage are " Poison Mummy", " Ookazi", and " Ceasefire".Ĭosts are not considered Effect Damage, such as with cards like " Injection Fairy Lily" and " Dimension Fusion". Effect Damage is any damage that is not caused by battle (with the exception of " Gravekeeper's Vassal") or is a reduction.
